![]() ![]() You can swipe left or right to change direction, but he never stops moving. Rayman Adventures continues the dynamic introduced in the iOS Rayman games that once a level begins, Rayman takes off running. The new Apple TV remote (officially the Siri Remote in countries where Siri is supported) is a very good-though not perfect-game controller. The music is beautiful, fitting, and varied, and the sound design is fun and kinetic. Thankfully, Rayman Adventures maintains those high standards. I actually listen to soundtracks from previous games on their own-they’re that good. Like I said, I like the visuals of the current Rayman series, but I love the music and sound design. On the graphics front, the Apple TV definitely feels like a legitimate gaming device. I’ve noticed a couple small instances of tearing when there are a ton (100+) of characters (Lums) on screen, but other than that, the game keeps a high frame rate. Though there are great iOS Rayman games, the current (from 2011’s Rayman Origins) Rayman platformers began life as console games, so it’s really no surprise that Rayman Adventures looks fantastic on a big screen. I really like the current Rayman aesthetic-fast, fluid, wacky, and with a hand-drawn look. Because the characters and the worlds they occupy are so vibrant, the lack of story never really feels like a problem. Rayman games don’t concern themselves much with story, just with fantastic platforming action. Rayman runs, jumps, and attacks enemies as he traverses imaginative worlds. Overviewīeginning with 2011’s Rayman Origins, Rayman has been giving Mario a run for his money for the title of best platforming series. This won’t be an exhaustive review of the game, just my initial thoughts on something that (spoiler alert) I like enough to want to write about. ![]() So, it has come to this, my review of Rayman Origins. (The tvOS App Store currently doesn’t offer links to apps.) I’ve been waiting a few days to see if any major publications were going to write a review of it, but none have yet. ![]()
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