![]() He wasn’t wearing the Heelys today, Isaac noted. Igor straightened to his full height and nodded solemnly at Isaac, his armor clanging as he moved. No one gave Igor more than a passing glance, though perhaps that was because they’d grown used to him. Still, the one major difference between Earth and the Underside was that, even though full plate armor was terribly unfashionable in both, the people in the Underside seemed to care a lot less about it. This revelation occurred around the same time that he’d learned how Igor had gotten his eyepatch, and after that his view of the man was forever altered. In fact it was arguably even more outdated than it was on Earth, considering the total length of Solonell City’s history. Of course, Isaac had soon learned that armor was not, in fact, a regular part of Underside fashion. It was a perfectly reasonable conclusion to come to. That, and Igor, with his intimidating stature and perpetually stern expression, had looked like someone to take seriously. In his defense, he’d long come to associate “fantastical” with “vaguely medieval” thanks to the media he had half-consumed from his classmates via osmosis. The man was still wearing that armor of his, and Isaac had to clear his throat to get him to look up from whatever he was staring at.īack when Isaac had first stumbled into the Underside and passed by the man, he’d falsely assumed that the full plate armor was standard in the realm. He eventually found Igor standing near a particularly circular spiral path situated in the center of Solonell City, one of the rare spots where there was enough empty space to get a clear, uninterrupted view of the giant block of red for a sky. Shaking his head, Isaac straightened and continued traveling through the city. He waited a few minutes, but there was no trace of movement. When he glanced into the dusty, cloudy windows, however, he couldn’t see anyone inside the dingy little store. Isaac made an executive decision to take a detour route to the location, stopping by Mortimer’s shop along the way. He was, thankfully, going in the opposite direction of the thing, assuming the live map was accurate (he promised himself to raise hell if it ever wasn’t as far as Isaac was concerned, it was the bare minimum feature Lilith could provide to make his job a little more doable). Once the doors slid open, the small purple line creature drifted out the car and hovered away to somewhere Isaac couldn’t see. Should the player confirm, the chatbox will state: You successfully combine the Hydra claw and the Zamorakian hasta to create the Dragon hunter lance.The train pulled to a screeching halt at the silver line platform. When attempting to create the dragon hunter lance, a warning will appear in the chatbox stating that the process cannot be reversed, and a confirmation will appear afterwards asking if players would like to proceed with the alchemical combination. Unlike the Zamorakian hasta, the Dragon hunter lance does not have a special attack. However, it loses its defensive and prayer bonuses and some of its strength bonus compared to the Zamorakian hasta. This stacks multiplicatively with both Void Knight equipment and the Slayer helm (i). The lance increases both accuracy and damage by 20% when fighting dragons (excluding Elvarg and revenant dragons) and other draconic creatures, such as wyverns and the Great Olm. As it is created from a Zamorakian hasta, it will act as a Zamorak item within the God Wars Dungeon. In addition, the smithing section requires completion of the Tai Bwo Wannai Trio quest. Additionally, it requires completion of the firemaking (not the pyre step), fishing and smithing sections of Barbarian Training. Equipping the lance requires level 78 Attack. The dragon hunter lance is a one-handed dragonbane weapon created by using a hydra claw on a Zamorakian hasta. ![]()
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