![]() ![]() ![]() Even Drow cities are positive-space oriented, with well-defined buildings, streets, towers, windows/balconies, but not dwarf cities-you want to get somewhere, you're taking a tunnel or hallway every time. Every room is completely surrounded by solid rock walls. There is no windows, no balconies, no "outside". Every place is "inside." There are no roofs except natural stone. It creates a very interesting atmosphere-kind of "cozy" in a way, a real feeling of safety and security. Partly for a DM project, and partly for a fantasy story I'm writing, I did some research, or tried to. Please leave a comment to help me out here! And thanks in advance :) After finding little to nothing on the Forgotten Realms wiki, I wanted to completely think out everything that such a city would contain. Jobs: Watchman, Squire, Customs official, Package Inspector, Caravan Loader/Unloader, Mechanical Defense Technician, Package Delivery Technician/Mailman, Janitor Sub-locations: Main Guardroom, High Rampart Guardroom, Armory/Arsenal, Mechanical Defense Control Room, Goods inspection room, interview room, package delivery chute. Same as above, though very deep and with more security. Sub-locations: Passages/bridges to all other locations. Some cities may have regulations against operating a business in the grand hall. Jobs: City Watchman, Janitor, Ventilation Technician, Coal-man for winter heat furnace. Sewer maintenance guy (apparently in 5e, good-aligned kobolds help cities maintain sewers?) Hawkers, pamphlet distributors, missionaries, rickshaws. Sub-locations and Jobs are kinda same here.īutcher. Armor/Weapon Seller (Forging takes place in forge cavern). ![]()
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